/**
 * The MIT License (MIT)
 *
 * Copyright © 2017-2020 Ruben Van Boxem
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 **/

#ifndef SKUI_GUI_INPUT_H
#define SKUI_GUI_INPUT_H

#include "gui/input/key.h++"
#include "gui/input/button.h++"
#include "gui/input/scroll.h++"

#include <core/signal.h++>

#include <graphics/position.h++>

namespace skui::gui::input
{
  struct keyboard
  {
    core::signal<key> tapped;
    core::signal<key> pressed;
    core::signal<key> released;
  };

  struct pointer
  {
    core::signal<graphics::pixel_position> moved;
    core::signal<graphics::pixel_position> entered;
    core::signal<graphics::pixel_position> left;
    core::signal<button, graphics::pixel_position> pressed;
    core::signal<button, graphics::pixel_position> released;
    core::signal<button, graphics::pixel_position> clicked;
    core::signal<input::scroll, graphics::pixel_position> scroll;
  };
}

#endif
